Card Codex

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17 May 2024: Card library updated.

Tuktuk Grunts

4R · Creature — Goblin Warrior Ally

Haste Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts. 2/2

Similar cards

Color identity:
NameManaTypeText
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Steam Vents Land — Island Mountain ({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Stomping Ground Land — Mountain Forest ({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Temple Garden Land — Forest Plains ({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Watery Grave Land — Island Swamp ({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Silent Sentinel 5WWCreature — Archon Flying Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield. 4/6
Energy Chamber 2Artifact At the beginning of your upkeep, choose one — • Put a +1/+1 counter on target artifact creature. • Put a charge counter on target noncreature artifact.
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