M:tG card similarity search
2R · Creature — Kavu
{T}: Target land becomes a Plains or an Island until end of turn. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Werewolf Lightning Mage | Stickers | {TK}{TK} — Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on this permanent. {TK}{TK}{TK}{TK} — Whenever a creature blocks this creature, that creature gets -4/-4 until end of turn. {TK}{TK} — 4/1 {TK}{TK}{TK} — 3/5 | |
Crimson Acolyte | 1W | Creature — Human Cleric | Protection from red {W}: Target creature gains protection from red until end of turn. 1/1 |
Snakeform | 2G/U | Instant | Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1. Draw a card. |
Scorch the Fields | 4R | Sorcery | Destroy target land. Scorch the Fields deals 1 damage to each Human creature. |
Scuttlemutt | 3 | Artifact Creature — Scarecrow | {T}: Add one mana of any color. {T}: Target creature becomes the color or colors of your choice until end of turn. 2/2 |
Hate Weaver | 1B | Creature — Zombie Wizard | {2}: Target blue or red creature gets +1/+0 until end of turn. 2/1 |
For the Family | G | Instant | Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead. |
Plague Spores | 4BR | Sorcery | Destroy target nonblack creature and target land. They can't be regenerated. |
Nature's Cloak | 2G | Sorcery | Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.) |
Team Spirit | 2G | Instant | Creatures target player's team controls get +1/+1 until end of turn. |