Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tunneler Wurm

6GG · Creature — Wurm

Discard a card: Regenerate Tunneler Wurm. 6/6

Similar cards

Color identity:
NameManaTypeText
Renewal 2GSorcery As an additional cost to cast this spell, sacrifice a land. Search your library for a basic land card, put that card onto the battlefield, then shuffle. Draw a card at the beginning of the next turn's upkeep.
Academy Rector 3WCreature — Human Cleric When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle. 1/2
Market Gnome WArtifact Creature — Gnome When Market Gnome dies, you gain 1 life and draw a card. When Market Gnome is exiled from the battlefield while you're activating a craft ability, you gain 1 life and draw a card. 0/3
Stromgald Crusader BBCreature — Zombie Knight Protection from white {B}: Stromgald Crusader gains flying until end of turn. {B}{B}: Stromgald Crusader gets +1/+0 until end of turn. 2/1
Crypt Incursion 2BInstant Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
Necromancy 2BEnchantment You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.
Decaying Soil 1BBEnchantment At the beginning of your upkeep, exile a card from your graveyard. Threshold — As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand."
Anarchy 2RRSorcery Destroy all white permanents.
Teferi's Honor Guard 2WCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) 2/2
Zombie Master 1BBCreature — Zombie Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have "{B}: Regenerate this permanent." 2/3
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