M:tG card similarity search
· Artifact — Contraption
Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Ondu Rising | 1W | Sorcery | Whenever a creature attacks this turn, it gains lifelink until end of turn. Awaken 4—{4}{W} (If you cast this spell for {4}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
Macetail Hystrodon | 6R | Creature — Beast | First strike, haste Cycling {3} ({3}, Discard this card: Draw a card.) 4/4 |
Spirit en-Dal | 2W | Creature — Spirit | Shadow (This creature can block or be blocked by only creatures with shadow.) Forecast — {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.) 2/1 |
Towering Thunderfist | 4R | Creature — Giant Soldier | {W}: Towering Thunderfist gains vigilance until end of turn. 4/4 |
Gavony | Plane — Innistrad | All creatures have vigilance. Whenever chaos ensues, creatures you control gain indestructible until end of turn. | |
Baneslayer Angel | 3WW | Creature — Angel | Flying, first strike, lifelink, protection from Demons and from Dragons 5/5 |
Sphinx of the Steel Wind | 5WUB | Artifact Creature — Sphinx | Flying, first strike, vigilance, lifelink, protection from red and from green 6/6 |
Spectacular Showdown | 1R | Sorcery | Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Overload {4}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |
Carnival Hellsteed | 4BR | Creature — Nightmare Horse | First strike, haste Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) 5/4 |
A-Triumphant Adventurer | WB | Creature — Human Knight | Deathtouch As long as it's your turn, Triumphant Adventurer has first strike. Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.) 2/1 |