Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Turn

2U · Instant

Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1. Fuse (You may cast one or both halves of this card from your hand.)

Similar cards

Color identity:
NameManaTypeText
Ulvenwald Observer 4GGCreature — Treefolk Whenever a creature you control with toughness 4 or greater dies, draw a card. 6/6
Drain Power UUSorcery Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
Zirda, the Dawnwaker 1R/WR/WLegendary Creature — Elemental Fox Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {1}, {T}: Target creature can't block this turn. 3/3
Patriar's Humiliation WInstant Target creature perpetually loses all abilities, then Patriar's Humiliation deals damage to it equal to the number of creatures you control.
Entrapment Maneuver 3WInstant Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
Testament of Faith WEnchantment {X}: Testament of Faith becomes an X/X Wall creature with defender in addition to its other types until end of turn.
Sima Yi, Wei Field Marshal 5BLegendary Creature — Human Soldier Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control. */4
Labyrinth Guardian 1UCreature — Illusion Warrior When Labyrinth Guardian becomes the target of a spell, sacrifice it. Embalm {3}{U} ({3}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.) 2/3
Radha's Firebrand 1RCreature — Human Warrior Whenever Radha's Firebrand attacks, target creature defending player controls with power less than Radha's Firebrand's power can't block this turn. Domain — {5}{R}: Radha's Firebrand gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn. 3/1
Spellbane Centaur 2GCreature — Centaur Creatures you control can't be the targets of blue spells or abilities from blue sources. 3/2
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