Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Turn

2U · Instant

Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1. Fuse (You may cast one or both halves of this card from your hand.)

Similar cards

Color identity:
NameManaTypeText
Lord of Extinction 3BGCreature — Elemental Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards. */*
Plague Rats 2BCreature — Rat Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield. */*
Maro 2GGCreature — Elemental Maro's power and toughness are each equal to the number of cards in your hand. */*
Drift of the Dead 3BCreature — Wall Defender (This creature can't attack.) Drift of the Dead's power and toughness are each equal to the number of snow lands you control. */*
Seraph of the Masses 5WWCreature — Angel Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying Seraph of the Masses's power and toughness are each equal to the number of creatures you control. */*
Crusader of Odric 2WCreature — Human Soldier Crusader of Odric's power and toughness are each equal to the number of creatures you control. */*
Vertex Paladin Creature — Angel Knight Flying Vertex Paladin's power and toughness are each equal to the number of creatures you control. */*
Starfield of Nyx 4WEnchantment At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Cruel Somnophage 1BCreature — Nightmare Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards. */*
Night Brushwagg Ringmaster Stickers {TK}{TK} — Menace {TK}{TK}{TK} — Persist (When this permanent dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) {TK}{TK} — 2/3 {TK}{TK}{TK}{TK}{TK}{TK} — 10/10
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