Card Codex

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17 May 2024: Card library updated.

Turn the Tide

1U · Instant

Creatures your opponents control get -2/-0 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Urborg Shambler 2BBCreature — Horror Other black creatures get -1/-1. 4/3
Stronghold Taskmaster 2BBCreature — Giant Minion Other black creatures get -1/-1. 4/3
Knight of Valor 2WCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate only once each turn. 2/2
Death Match 3BEnchantment Whenever a creature enters the battlefield, that creature's controller may have target creature of their choice get -3/-3 until end of turn.
Weed-Pruner Poplar 4BCreature — Treefolk Assassin At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn. 3/3
Fourth Bridge Prowler BCreature — Human Rogue When Fourth Bridge Prowler enters the battlefield, you may have target creature get -1/-1 until end of turn. 1/1
Hydrolash 2UInstant Attacking creatures get -2/-0 until end of turn. Draw a card.
Malady Invoker Creature — Phyrexian Treefolk When this creature transforms into Malady Invoker, target creature an opponent controls gets -0/-X until end of turn, where X is Malady Invoker's power. 3/3
Nefashu 4BBCreature — Zombie Mutant Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn. 5/3
Hopping Automaton 3Artifact Creature — Construct {0}: Hopping Automaton gets -1/-1 and gains flying until end of turn. 2/2
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