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17 May 2024: Card library updated.

Turn the Tide

1U · Instant

Creatures your opponents control get -2/-0 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Shell Shield UInstant Kicker {1} (You may pay an additional {1} as you cast this spell.) Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Sarah's Wings WTribal Instant — Angel Target creature or player gains flying until end of turn. (Players with flying can't be dealt damage by creatures without flying.)
Sharae of Numbing Depths 2WULegendary Creature — Merfolk Wizard When Sharae of Numbing Depths enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn. 2/3
Yahenni's Expertise 2BBSorcery All creatures get -3/-3 until end of turn. You may cast a spell with mana value 3 or less from your hand without paying its mana cost.
Taunting Kobold RCreature — Kobold Haste Whenever Taunting Kobold attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 0/1
Spoils of the Hunt 2GInstant Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Then that creature deals damage equal to its power to target creature an opponent controls.
Skullmane Baku 3BBCreature — Spirit Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku. {1}, {T}, Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn. 2/1
Armored Armadillo WCreature — Armadillo Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) {3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness. 0/4
Sheltering Prayers WEnchantment Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
Soulstinger 3BCreature — Scorpion Demon When Soulstinger enters the battlefield, put two -1/-1 counters on target creature you control. When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger. 4/5
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