Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Turntimber Grove

· Land

Turntimber Grove enters the battlefield tapped. When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn. {T}: Add {G}.

Similar cards

Color identity:
NameManaTypeText
Thaumaturge's Familiar 3Artifact Creature — Bird Flying When Thaumaturge's Familiar enters the battlefield, scry 1. 1/3
Lost Legion 1BBCreature — Spirit Knight When Lost Legion enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 2/3
Herd Gnarr 3GCreature — Beast Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn. 2/2
Sage's Reverie 3WEnchantment — Aura Enchant creature When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
Ambush Gigapede 4BBCreature — Insect Flash When Ambush Gigapede enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. 6/2
Demon of Dark Schemes 3BBBCreature — Demon Flying When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until end of turn. Whenever another creature dies, you get {E} (an energy counter). {2}{B}, Pay {E}{E}{E}{E}: Put target creature card from a graveyard onto the battlefield under your control tapped. 5/5
Regal Sliver 3WCreature — Sliver Sliver creatures you control have "When this creature enters the battlefield, Slivers you control get +1/+1 until end of turn if you're the monarch. Otherwise, you become the monarch." 3/3
Moment of Defiance 2BInstant Target creature gets +2/+1 and gains lifelink until end of turn. Draw a card.
Ana Sanctuary 2GEnchantment At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
Enclave Elite 2UCreature — Merfolk Soldier Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked. 2/2
Page 154