Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Turri Island

· Plane — Ir

Creature spells cost {2} less to cast. Whenever chaos ensues, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.

Similar cards

Color identity:
NameManaTypeText
Fervent Mastery 3RRSorcery You may pay {2}{R}{R} rather than pay this spell's mana cost. If the {2}{R}{R} cost was paid, an opponent discards any number of cards, then draws that many cards. Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random.
Blossom Prancer 3GGCreature — Spirit Reach When Blossom Prancer enters the battlefield, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life. 4/4
Painful Memories 1BSorcery Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
Triumph of Saint Katherine 4WCreature — Human Warrior Lifelink Praesidium Protectiva — When Triumph of Saint Katherine is put into your graveyard from the battlefield, exile it and the top six cards of your library in a face-down pile. If you do, shuffle that pile and put it back on top of your library. Miracle {1}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) 5/5
Thieves' Fortune 2UTribal Instant — Rogue Prowl {U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Out of the Way 3UInstant This spell costs {2} less to cast if it targets a green permanent. Return target nonland permanent an opponent controls to its owner's hand. Draw a card.
Impulse 1UInstant Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Browse 2UUEnchantment {2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
Alhammarret, High Arbiter 5UULegendary Creature — Sphinx Flying As Alhammarret, High Arbiter enters the battlefield, each opponent reveals their hand. You choose the name of a nonland card revealed this way. Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield). 5/5
Boggart Harbinger 2BCreature — Goblin Shaman When Boggart Harbinger enters the battlefield, you may search your library for a Goblin card, reveal it, then shuffle and put that card on top. 2/1
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