M:tG card similarity search
3GW · Legendary Creature — Elephant Mouse Performer
Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature. {2}{G}{W}, {T}: You get {TK}. You may put a sticker on a nonland permanent you own. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Break Out | RG | Sorcery | Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order. |
Mind Unbound | 4UU | Enchantment | At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound. |
Brown Ouphe | G | Creature — Ouphe | {1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.) 1/1 |
Rust | G | Instant | Counter target activated ability from an artifact source. (Mana abilities can't be targeted.) |
Conductor of Cacophony | 3B | Creature — Demon | Conductor of Cacophony enters the battlefield with two +1/+1 counters on it. {B}, Remove a +1/+1 counter from Conductor of Cacophony: It deals 1 damage to each other creature and each player. 2/1 |
Ashnod's Intervention | B | Instant | Until end of turn, target creature gets +2/+0 and gains "When this creature dies or is put into exile from the battlefield, return it to its owner's hand." |
Nuclear Fallout | XBB | Sorcery | Each creature gets twice -X/-X until end of turn. Each player gets X rad counters. |
Twisted Embrace | 2BB | Enchantment — Aura | Enchant artifact or creature you control When Twisted Embrace enters the battlefield, destroy target creature or planeswalker an opponent controls. As long as enchanted permanent is a creature, it gets +1/+1. |
Elemental Time Flamingo | Stickers | {TK}{TK} — Exile this permanent: You may cast target nonland card from your graveyard this turn. {TK}{TK}{TK}{TK} — Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. {TK}{TK} — 1/5 {TK}{TK}{TK} — 5/4 | |
Tug of War | 4G | Sorcery | Players play a subgame starting at 5 life and with up to three permanent cards with different names from their main-game library on the battlefield. As the subgame ends, the winner chooses one of the cards they put onto the battlefield as the subgame began and puts it onto the battlefield rather than shuffling it into their library. |