Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Twice the Rage

1R · Instant — Adventure

Target creature gains double strike until end of turn. (Then exile this card. You may cast the creature later from exile.)

Similar cards

Color identity:
NameManaTypeText
Twinblade Geist 1WCreature — Spirit Warrior Double strike Disturb {2}{W} (You may cast this card from your graveyard transformed for its disturb cost.) 1/1
Half-Elf Monk 3WCreature — Human Elf Monk Vigilance Stunning Strike — {1}{W}, {T}: Tap target creature. 1/4
Glissa, Herald of Predation 3BGLegendary Creature — Phyrexian Zombie Elf At the beginning of combat on your turn, choose one — • Incubate 2 twice. (To incubate 2, create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) • Transform all Incubator tokens you control. • Phyrexians you control gain first strike and deathtouch until end of turn. 3/5
Shore Up UInstant Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
Thornscape Master 2GGCreature — Human Wizard {R}{R}, {T}: Thornscape Master deals 2 damage to target creature. {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. 2/2
Nantuko Monastery Land {T}: Add {C}. Threshold — {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if seven or more cards are in your graveyard.
The Night of the Doctor 4WWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.) I — Destroy all creatures. II — Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.
Swift Warden 1GGCreature — Merfolk Warrior Flash When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) 3/3
Wormwood Dryad 2GCreature — Dryad {G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Forest.) {B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Swamp.) 3/1
Neural Network Artifact — Contraption Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn.
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