M:tG card similarity search
2W · Creature — Spirit
Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover. {2}{W}, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Adaptive Shimmerer | 5 | Creature — Insect | Flash Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it. 0/0 |
| Assembled Ensemble | 4W | Artifact Creature — Clown Robot Bard | Vigilance Assembled Ensemble's power is equal to the number of Robots you control. Whenever you cast a spell with an artifact creature in its art, create a 1/1 white Clown Robot artifact creature token. */6 |
| Realm Seekers | 4GG | Creature — Elf Scout | Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. {2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle. 0/0 |
| Grumgully, the Generous | 1RG | Legendary Creature — Goblin Shaman | Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it. 3/3 |
| Celestial Convergence | 2WW | Enchantment | Celestial Convergence enters the battlefield with seven omen counters on it. At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw. |
| Protect the Negotiators | 1U | Instant | Kicker {W} (You may pay an additional {W} as you cast this spell.) If this spell was kicked, create a 1/1 white Soldier creature token. Counter target spell unless its controller pays {1} for each creature you control. |
| Sawblade Scamp | R | Creature — Phyrexian Beast | Haste Whenever you cast a noncreature spell, put an oil counter on Sawblade Scamp. {T}, Remove an oil counter from Sawblade Scamp: It deals 1 damage to each opponent. 1/1 |
| Repentant Vampire | 3BB | Creature — Vampire | Flying Whenever a creature dealt damage by Repentant Vampire this turn dies, put a +1/+1 counter on Repentant Vampire. Threshold — As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{T}: Destroy target black creature." 3/3 |
| Blessings of Nature | 4G | Sorcery | Distribute four +1/+1 counters among any number of target creatures. Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) |
| Electrostatic Infantry | 1R | Creature — Dwarf Wizard | Trample Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Electrostatic Infantry. 1/2 |