M:tG card similarity search
W · Creature — Cat Spirit
{B}: Twilight Panther gains deathtouch until end of turn. 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Disciple of Malice | 1B | Creature — Human Cleric | Protection from white Cycling {2} ({2}, Discard this card: Draw a card.) 1/2 |
| Fateful Handoff | 3B | Sorcery | Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent. |
| Candlekeep Inspiration | 4U | Sorcery | Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure. |
| Esquire of the King | W | Creature — Human Soldier | {4}{W}, {T}: Creatures you control get +1/+1 until end of turn. This ability costs {2} less to activate if you control a legendary creature. 1/1 |
| Tonic Peddler | 1W | Creature — Human Spellshaper | {W}, {T}, Discard a card: Target player gains 3 life. 1/1 |
| Revered Unicorn | 1W | Creature — Unicorn | Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Revered Unicorn leaves the battlefield, you gain life equal to the number of age counters on it. 2/3 |
| Lone Revenant | 3UU | Creature — Spirit | Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. 4/4 |
| Kargan Dragonlord | RR | Creature — Human Warrior | Level up {R} ({R}: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-7 4/4 Flying LEVEL 8+ 8/8 Flying, trample {R}: Kargan Dragonlord gets +1/+0 until end of turn. 2/2 |
| Agent Frank Horrigan | 5BG | Legendary Creature — Mutant Warrior | Trample Agent Frank Horrigan has indestructible as long as it attacked this turn. Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.) 8/6 |
| Shivan Zombie | BR | Creature — Phyrexian Barbarian Zombie | Protection from white 2/2 |