Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Twinblade Assassins

3BG · Creature — Elf Assassin

At the beginning of your end step, if a creature died this turn, draw a card. 5/4

Similar cards

Color identity:
NameManaTypeText
Argent Sphinx 2UUCreature — Sphinx Flying Metalcraft — {U}: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts. 4/3
Liberate 1WInstant Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Wiretapping 4UEnchantment Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.
Alhammarret's Archive 5Legendary Artifact If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Carnage Altar 2Artifact {3}, Sacrifice a creature: Draw a card.
Phyrexian Vault 3Artifact {2}, {T}, Sacrifice a creature: Draw a card.
Astral Slide 2WEnchantment Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Gremlin Infestation 3REnchantment — Aura Enchant artifact At the beginning of your end step, Gremlin Infestation deals 2 damage to enchanted artifact's controller. When enchanted artifact is put into a graveyard, create a 2/2 red Gremlin creature token.
Wibbly-wobbly, Timey-wimey 1USorcery Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) Draw a card.
Eerie Interlude 2WInstant Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
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