M:tG card similarity search
1W · Creature — Spirit Warrior
Double strike Disturb {2}{W} (You may cast this card from your graveyard transformed for its disturb cost.) 1/1
Name | Mana | Type | Text |
---|---|---|---|
Solitary Hunter | 3G | Creature — Human Warrior Werewolf | At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter. 3/4 |
Tormented Pariah | 3R | Creature — Human Warrior Werewolf | At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah. 3/2 |
Zealot's Conviction | W | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +1/+1. Corrupted — As long as an opponent has three or more poison counters, enchanted creature gets an additional +1/+0 and has first strike. |
Nether Spirit | 1BB | Creature — Spirit | At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield. 2/2 |
Wicked Akuba | BB | Creature — Spirit | {B}: Target player dealt damage by Wicked Akuba this turn loses 1 life. 2/2 |
Phyrexian Dragon Engine | 3 | Artifact Creature — Phyrexian Dragon | Double strike When Phyrexian Dragon Engine enters the battlefield from your graveyard, you may discard your hand. If you do, draw three cards. Unearth {3}{R}{R} (Melds with Mishra, Claimed by Gix.) 2/2 |
Devouring Rage | 4R | Instant — Arcane | As an additional cost to cast this spell, you may sacrifice any number of Spirits. Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn. |
Haunter of Nightveil | 3UB | Creature — Spirit | Creatures your opponents control get -1/-0. 3/4 |
Gravewaker | 4BB | Creature — Bird Spirit | Flying (This creature can't be blocked except by creatures with flying or reach.) {5}{B}{B}: Return target creature card from your graveyard to the battlefield tapped. 5/5 |
Devilish Valet | 2R | Creature — Devil Warrior | Trample, haste Alliance — Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn. 1/3 |