M:tG card similarity search
UU · Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
Name | Mana | Type | Text |
---|---|---|---|
Demon's Horn | 2 | Artifact | Whenever a player casts a black spell, you may gain 1 life. |
Juggernaut Peddler | WB | Creature — Human Artificer | Vigilance When Juggernaut Peddler enters the battlefield, target player reveals all nonland cards in their hand. You may choose one of those cards. If you do, that player exiles it and conjures a card named Juggernaut into their hand. 2/2 |
Wilson, Refined Grizzly | 1G | Legendary Creature — Bear Warrior | This spell can't be countered. Vigilance, reach, trample Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Choose a Background (You can have a Background as a second commander.) 2/2 |
Primordial Sage | 4GG | Creature — Spirit | Whenever you cast a creature spell, you may draw a card. 4/5 |
Dragon's Claw | 2 | Artifact | Whenever a player casts a red spell, you may gain 1 life. |
Rock Slide | XR | Instant | Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying. |
Magic Missile | 1RR | Sorcery | This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets. |
Coffin Queen | 2B | Creature — Zombie Wizard | You may choose not to untap Coffin Queen during your untap step. {2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature. 1/1 |
Meteor Swarm | XRRR | Sorcery | Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers. |
Othelm, Sigardian Outcast | 1GW | Legendary Creature — Human | {2}, {T}: Choose target creature card in your graveyard that was put there from the battlefield this turn. Return it to the battlefield tapped. Friends forever (You can have two commanders if both have friends forever.) 2/2 |