Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Twins of Maurer Estate

4B · Creature — Vampire

Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 3/5

Similar cards

Color identity:
NameManaTypeText
Hallowed Fountain Land — Plains Island ({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Overgrown Tomb Land — Swamp Forest ({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Sacred Foundry Land — Mountain Plains ({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Steam Vents Land — Island Mountain ({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Stomping Ground Land — Mountain Forest ({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Temple Garden Land — Forest Plains ({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Watery Grave Land — Island Swamp ({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Seeker of Sunlight GCreature — Merfolk Scout {2}{G}: Seeker of Sunlight explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/1
Graven Dominator 4WWCreature — Gargoyle Flying Haunt (When this creature dies, exile it haunting target creature.) When Graven Dominator enters the battlefield or the creature it haunts dies, each other creature has base power and toughness 1/1 until end of turn. 4/4
Attrition 1BBEnchantment {B}, Sacrifice a creature: Destroy target nonblack creature.
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