Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Twins of Maurer Estate

4B · Creature — Vampire

Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 3/5

Similar cards

Color identity:
NameManaTypeText
Queen's Agent 5BCreature — Vampire Scout Lifelink When Queen's Agent enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 3/3
Bloodchief Ascension BEnchantment At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Steppe Glider 4WCreature — Elemental Flying, vigilance {1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn. 2/4
The Phasing of Zhalfir 2UUEnchantment — Saga Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I, II — Another target nonland permanent phases out. It can't phase in for as long as you control The Phasing of Zhalfir. III — Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.
Rampage of the Valkyries 3WBEnchantment When Rampage of the Valkyries enters the battlefield, create a 4/4 white Angel creature token with flying and vigilance. Whenever an Angel you control dies, each other player sacrifices a creature.
Mindeye Drake 4UCreature — Drake Flying When Mindeye Drake dies, target player mills five cards. 2/5
Malakir Rebirth BInstant Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Acererak the Archlich 2BLegendary Creature — Zombie Wizard When Acererak the Archlich enters the battlefield, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon. Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature. 5/5
Bloodmist Infiltrator 2BCreature — Vampire Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn. 3/1
Vela the Night-Clad 4UBLegendary Creature — Human Wizard Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other creatures you control have intimidate. Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life. 4/4
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