M:tG card similarity search
5B · Creature — Zombie Mutant
{B}: Regenerate Twisted Abomination. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) 5/3
Name | Mana | Type | Text |
---|---|---|---|
Raddic, Tal Zealot | 2WB | Legendary Creature — Human Knight | Hexproof from white and from black Whenever one or more Knights you control attack, draft a card from Raddic, Tal Zealot's spellbook. 4/4 |
Hermitic Nautilus | 1U | Artifact Creature — Nautilus | Vigilance {1}{U}: Hermitic Nautilus gets +3/-3 until end of turn. 1/4 |
Phyrexian Scuta | 3B | Creature — Phyrexian Zombie | Kicker—Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.) If Phyrexian Scuta was kicked, it enters the battlefield with two +1/+1 counters on it. 3/3 |
Swift Reckoning | 1W | Sorcery | Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash. (You may cast it any time you could cast an instant.) Destroy target tapped creature. |
Varchild's Crusader | 3R | Creature — Human Knight | {0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step. 3/2 |
Royal Assassin | 1BB | Creature — Human Assassin | {T}: Destroy target tapped creature. 1/1 |
Commence the Endgame | 4UU | Instant | This spell can't be countered. Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) |
Fylamarid | 1UU | Creature — Squid Beast | Flying Fylamarid can't be blocked by blue creatures. {U}: Target creature becomes blue until end of turn. 1/3 |
Lay Waste | 3R | Sorcery | Destroy target land. Cycling {2} ({2}, Discard this card: Draw a card.) |
Lurking Automaton | 5 | Artifact Creature — Construct | Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton. Lurking Automaton enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton. 0/0 |