Card Codex

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17 May 2024: Card library updated.

Two-Handed Axe

2R · Artifact — Equipment

Whenever equipped creature attacks, double its power until end of turn. Equip {1}{R}

Similar cards

Color identity:
NameManaTypeText
Rhuk, Hexgold Nabber 2RLegendary Creature — Goblin Rebel Trample, haste Whenever an equipped creature you control other than Rhuk, Hexgold Nabber attacks or dies, you may attach all Equipment attached to that creature to Rhuk. 2/2
Roofstalker Wight 1BCreature — Zombie {1}{U}: Roofstalker Wight gains flying until end of turn. 2/1
Gust-Skimmer 2Artifact Creature — Insect {U}: Gust-Skimmer gains flying until end of turn. 2/1
Fledgling Griffin 1WCreature — Griffin Landfall — Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn. 2/2
A-Imperial Subduer 1WCreature — Human Samurai Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control. 3/1
Imperial Subduer 2WCreature — Human Samurai Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control. 3/2
Suit Up 2UInstant Until end of turn, target creature or Vehicle becomes an artifact creature with base power and toughness 4/5. Draw a card.
Karn's Touch UUInstant Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.)
Broken Visage 4BInstant Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.
Dire Fleet Poisoner 1BCreature — Human Pirate Flash Deathtouch When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn. 2/2
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