M:tG card similarity search
2R · Artifact — Equipment
Whenever equipped creature attacks, double its power until end of turn. Equip {1}{R}
Name | Mana | Type | Text |
---|---|---|---|
Final Showdown | W | Instant | Spree (Choose one or more additional costs.) + {1} — All creatures lose all abilities until end of turn. + {1} — Choose a creature you control. It gains indestructible until end of turn. + {3}{W}{W} — Destroy all creatures. |
Hardy Outlander | 1G | Legendary Enchantment — Background | Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power." |
Deeptread Merrow | 1U | Creature — Merfolk Rogue | {U}: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) 2/1 |
Scalestorm Summoner | 2R | Creature — Human Warlock | Whenever Scalestorm Summoner attacks, create a 3/1 red Dinosaur creature token if you control a creature with power 4 or greater. 3/3 |
Ragefire Hellkite | 4RR | Creature — Dragon | Flying Whenever Ragefire Hellkite attacks, you may sacrifice another creature. If you do, Ragefire Hellkite gains double strike until end of turn. 5/3 |
Thistledown Duo | 2W/U | Creature — Kithkin Soldier Wizard | Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn. Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn. 2/2 |
Angelic Page | 1W | Creature — Angel Spirit | Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn. 1/1 |
Built to Last | W | Instant | Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
Urza's Science Fair Project | 6 | Artifact Creature — Construct | {2}: Roll a six-sided die. Urza's Science Fair Project gets the indicated result. 1 — It gets -2/-2 until end of turn. 2 — Prevent all combat damage it would deal this turn. 3 — It gains vigilance until end of turn. 4 — It gains first strike until end of turn. 5 — It gains flying until end of turn. 6 — It gets +2/+2 until end of turn. 4/4 |
Archon's Glory | W | Instant | Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn. |