Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Two-Headed Hunter

4R · Creature — Giant

Menace (This creature can't be blocked except by two or more creatures.) 5/4

Similar cards

Color identity:
NameManaTypeText
Timber Protector 4GCreature — Treefolk Warrior Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control have indestructible. 4/6
Geist Trappers 4GCreature — Human Warrior Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Geist Trappers is paired with another creature, both creatures have reach. 3/5
Goblin General 1RRCreature — Goblin Warrior Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn. 1/1
Soul Swindler 4BCreature — Demon Employee As long as you've visited an Attraction this turn, Soul Swindler has indestructible. (Damage and effects that say "destroy" don't destroy it.) When Soul Swindler enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) 5/3
Lurching Rotbeast 3BCreature — Zombie Beast Cycling {B} ({B}, Discard this card: Draw a card.) 4/2
Corrupted Key BArtifact — Key As long as Corrupted Key is tapped, creatures you control have menace and deathtouch.
Brighthearth Banneret 1RCreature — Elemental Warrior Elemental spells and Warrior spells you cast cost {1} less to cast. Reinforce 1—{1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.) 1/1
Akroma, Vision of Ixidor 5WWLegendary Creature — Angel Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner 6/6
Lunk Errant 5RCreature — Giant Warrior Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn. 4/4
Demonic Rising 3BBEnchantment At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying.
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