Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tymora's Invoker

1U · Creature — Orc Rogue

Sleight of Hand — {8}: Draw two cards. 1/3

Similar cards

Color identity:
NameManaTypeText
Roving Harper 2WCreature — Elf Scout When Roving Harper enters the battlefield, draw a card. 2/2
Benefactor's Draught 1GInstant Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. Draw a card.
Obsessive Astronomer 1RCreature — Human Wizard If it's neither day nor night, it becomes day as Obsessive Astronomer enters the battlefield. Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards. 2/2
Asmodeus the Archfiend 4BBLegendary Creature — Devil God Binding Contract — If you would draw a card, exile the top card of your library face down instead. {B}{B}{B}: Draw seven cards. {B}: Return all cards exiled with Asmodeus the Archfiend to their owner's hand and you lose that much life. 6/6
Nerf War 3URSorcery Fire a Nerf® blaster until empty at target library from at least two meters away. For each card knocked off that library, put it into its owner's graveyard and Nerf War deals ½ damage to that player. (Foam darts only.)
Holographic Double UCreature — Illusion {U}, Exile Holographic Double from your hand: Choose a creature card in your hand. Conjure a duplicate of it into your hand. 1/1
Liliana, the Necromancer 3BBLegendary Planeswalker — Liliana [+1]: Target player loses 2 life. [−1]: Return target creature card from your graveyard to your hand. [−7]: Destroy up to two target creatures. Put up to two creature cards from graveyards onto the battlefield under your control. Loyalty 4
Opportunity 4UUInstant Target player draws four cards.
Avaricious Dragon 2RRCreature — Dragon Flying At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand. 4/4
Nightscape Battlemage 2BCreature — Zombie Wizard Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.) When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands. When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land. 2/2
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