M:tG card similarity search
1GU · Creature — Tyranid
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Synapse Creature — Other creatures you control have evolve. 0/4
Name | Mana | Type | Text |
---|---|---|---|
Imperial Edict | 1B | Sorcery | Target opponent chooses a creature they control. Destroy that creature. |
Essence of the Wild | 3GGG | Creature — Avatar | Creatures you control enter the battlefield as a copy of Essence of the Wild. 6/6 |
Nature's Cloak | 2G | Sorcery | Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.) |
Betroth the Beast | W | Sorcery — Adventure | Create a Royal Role token attached to target creature you control. (Enchanted creature gets +1/+1 and has ward {1}.) |
Windbrisk Raptor | 5WW | Creature — Bird | Flying Attacking creatures you control have lifelink. 5/7 |
Hexgold Hoverwings | 3W | Artifact — Equipment | For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature has flying. Creatures you control that are equipped get +1/+0. Equip {2}{W} |
Guard Change | 1G | Instant — Adventure | Create a Monster Role token attached to target creature you control. (Enchanted creature gets +1/+1 and has trample.) |
Rush of Battle | 3W | Sorcery | Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.) |
Willing | 1WB | Instant | Creatures you control gain deathtouch and lifelink until end of turn. Fuse (You may cast one or both halves of this card from your hand.) |
High Ground | W | Enchantment | Each creature you control can block an additional creature each combat. |