M:tG card similarity search
UB · Instant
Choose one — • Destroy target creature with mana value 3 or less. • Return target creature to its owner's hand.
Name | Mana | Type | Text |
---|---|---|---|
Vapor Snag | U | Instant | Return target creature to its owner's hand. Its controller loses 1 life. |
Wizard Mentor | 2U | Creature — Human Wizard | {T}: Return Wizard Mentor and target creature you control to their owner's hand. 2/2 |
Struggle for Project Purity | 3U | Enchantment | As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave. • Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. • Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters. |
Dematerialize | 3U | Sorcery | Return target permanent to its owner's hand. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Legion's Chant | 2W | Sorcery — Chorus | Starting intensity 3 Return any number of creature cards with total mana value X or less from your graveyard to the battlefield, where X is Legion's Chant's intensity. All Chorus cards you own intensify by 1. |
Separatist Voidmage | 3U | Creature — Human Wizard | When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand. 2/2 |
Voidwielder | 4U | Creature — Human Wizard | When Voidwielder enters the battlefield, you may return target creature to its owner's hand. 1/4 |
Orim's Thunder | 2W | Instant | Kicker {R} (You may pay an additional {R} as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature. |
Appetite for Brains | B | Sorcery | Target opponent reveals their hand. You choose a card from it with mana value 4 or greater and exile that card. |
Kamahl's Will | 3G | Instant | Choose one. If you control a commander as you cast this spell, you may choose both. • Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. • Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature. |