Card Codex

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9 Jun 2023: Card library updated.

Tyvar's Stand

XG · Instant

Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Similar cards

Color identity:
NameManaTypeText
Tower Defense 1GInstant Creatures you control get +0/+5 and gain reach until end of turn.
Myrkul's Invoker 2BCreature — Cat Rogue Psychic Blades — {8}: Creatures you control get +2/+0 and gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) 2/3
Marshaling Cry 1WWSorcery Creatures you control get +1/+1 and gain vigilance until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
For the Emperor! 3WSorcery Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.
Shore Up UInstant Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
Rage-Scarred Berserker 4BCreature — Minotaur Berserker When Rage-Scarred Berserker enters the battlefield, target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 5/4
Aardwolf's Advantage 2RSorcery Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)
Take to the Streets 4GSorcery Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn.
Sigil Blessing GWInstant Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
Windborne Charge 2WWSorcery Two target creatures you control each get +2/+2 and gain flying until end of turn.
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