M:tG card similarity search
4 · Artifact
If a player would draw a card, that player exiles that card face up instead. Each player may play lands and cast spells from among cards they exiled with Uba Mask this turn.
Name | Mana | Type | Text |
---|---|---|---|
Abeyance | 1W | Instant | Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. Draw a card. |
Contradict | 3UU | Instant | Counter target spell. Draw a card. |
Dismiss | 2UU | Instant | Counter target spell. Draw a card. |
Horribly Awry | 1U | Instant | Devoid (This card has no color.) Counter target creature spell with mana value 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. |
Rayami, First of the Fallen | 1BGU | Legendary Creature — Vampire | If a nontoken creature would die, exile that card with a blood counter on it instead. As long as an exiled creature card with a blood counter on it has flying, Rayami, First of the Fallen has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. 5/4 |
Necrotic Wound | B | Instant | Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead. |
Make Your Own Luck | 3GU | Sorcery | Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.) |
Trade Routes | 1U | Enchantment | {1}: Return target land you control to its owner's hand. {1}, Discard a land card: Draw a card. |
Scarblade Elite | BB | Creature — Elf Assassin | {T}, Exile an Assassin card from your graveyard: Destroy target creature. 2/2 |
Desolation | 1BB | Enchantment | At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way. |