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17 May 2024: Card library updated.

Uba Mask

4 · Artifact

If a player would draw a card, that player exiles that card face up instead. Each player may play lands and cast spells from among cards they exiled with Uba Mask this turn.

Similar cards

Color identity:
NameManaTypeText
Flicker 1WSorcery Exile target nontoken permanent, then return it to the battlefield under its owner's control.
Wildest Dreams XXGSorcery Return X target cards from your graveyard to your hand. Exile Wildest Dreams.
Braids's Frightful Return 2BEnchantment — Saga Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You may sacrifice a creature. If you do, each opponent discards a card. II — Return target creature card from your graveyard to your hand. III — Target opponent may sacrifice a nonland, nontoken permanent. If they don't, they lose 2 life and you draw a card.
Arms Scavenger 1RCreature — Human Warrior At the beginning of your upkeep, draft a card from Arms Scavenger's spellbook, then exile it. Until end of turn, you may play that card. Equip abilities you activate cost {1} less to activate. 2/2
Mana Short 2UInstant Tap all lands target player controls and that player loses all unspent mana.
Farewell 4WWSorcery Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.
On the Trail 1GEnchantment Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped.
Dragonborn Champion 2RGCreature — Dragon Warrior Trample Whenever a source you control deals 5 or more damage to a player, draw a card. 5/3
Gitrog, Horror of Zhava 2BGLegendary Creature — Frog Horror Menace At the beginning of each combat, if Gitrog, Horror of Zhava is untapped, any opponent may sacrifice a nontoken creature. If they do, tap Gitrog, Horror of Zhava, then seek a land card and put it onto the battlefield tapped. Whenever a land enters the battlefield under your control, it perpetually gains "{B}{G}, {T}, Sacrifice this land: Draw a card." 6/6
Psychic Membrane 2UCreature — Wall Defender (This creature can't attack.) Whenever Psychic Membrane blocks, you may draw a card. 0/3
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