M:tG card similarity search
4 · Artifact Creature — Construct
When Ugin's Construct enters the battlefield, sacrifice a permanent that's one or more colors. 4/5
Name | Mana | Type | Text |
---|---|---|---|
Demon's Disciple | 2B | Creature — Human Cleric | When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker. 3/1 |
Obsidian Obelisk | 2 | Artifact | Obsidian Obelisk enters the battlefield tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a multicolored spell. |
Ticketomaton | 3 | Artifact Creature — Robot | When Ticketomaton enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own. 2/2 |
Henge Walker | 3 | Artifact Creature — Golem | Adamant — If at least three mana of the same color was spent to cast this spell, Henge Walker enters the battlefield with a +1/+1 counter on it. 2/2 |
Pull of the Mist Moon | 1WW | Enchantment | Kicker {1}{U} When Pull of the Mist Moon enters the battlefield, exile target nonland permanent an opponent controls until Pull of the Mist Moon leaves the battlefield. When Pull of the Mist Moon enters the battlefield, if it was kicked, choose a nonland permanent card in your hand. It perpetually gains "When this permanent enters the battlefield, exile target nonland permanent an opponent controls until this permanent leaves the battlefield." |
Diamond Lion | 2 | Artifact Creature — Cat | {T}, Discard your hand, Sacrifice Diamond Lion: Add three mana of any one color. Activate only as an instant. 2/2 |
Jailbreak | 1W | Sorcery | Return target permanent card in an opponent's graveyard to the battlefield under their control. When that permanent enters the battlefield, return up to one target permanent card with equal or lesser mana value from your graveyard to the battlefield. |
Lion's Eye Diamond | 0 | Artifact | Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color. Activate only as an instant. |
Psychic Pickpocket | 4U | Creature — Cephalid Rogue | When Psychic Pickpocket enters the battlefield, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) 3/2 |
Privileged Position | 2G/WG/WG/W | Enchantment | ({G/W} can be paid with either {G} or {W}.) Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) |