M:tG card similarity search
4 · Artifact Creature — Construct
When Ugin's Construct enters the battlefield, sacrifice a permanent that's one or more colors. 4/5
Name | Mana | Type | Text |
---|---|---|---|
Universal Solvent | 1 | Artifact | {7}, {T}, Sacrifice Universal Solvent: Destroy target permanent. |
Rumbling Sentry | 3WW | Creature — Giant | When Rumbling Sentry enters the battlefield, scry 1. 3/6 |
Merfolk Tunnel-Guide | GU | Creature — Merfolk Wizard | When Merfolk Tunnel-Guide enters the battlefield, you get a three-time boon with "Whenever one or more Merfolk enter the battlefield under your control, target Merfolk creature you control explores." 2/2 |
Prismatic Wardrobe | W | Sorcery | Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller. |
Alseid of Life's Bounty | W | Enchantment Creature — Nymph | Lifelink {1}, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn. 1/1 |
Dimir Informant | 2U | Creature — Human Rogue | When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 1/4 |
Gilded Drake | 1U | Creature — Drake | Flying When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice Gilded Drake. This ability still resolves if its target becomes illegal. 3/3 |
Gingerbread Cabin | Land — Forest | ({T}: Add {G}.) Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests. When Gingerbread Cabin enters the battlefield untapped, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") | |
Grave Peril | 1B | Enchantment | When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature. |
Dance of Many | UU | Enchantment | When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature. When Dance of Many leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}. |