M:tG card similarity search
· Land
Imprint — When Ugin's Labyrinth enters the battlefield, you may exile a colorless card with mana value 7 or greater from your hand. {T}: Add {C}. If a card is exiled with Ugin's Labyrinth, add {C}{C} instead. {T}: Return the exiled card to its owner's hand.
Name | Mana | Type | Text |
---|---|---|---|
Scroll of Fate | 3 | Artifact | {T}: Manifest a card from your hand. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) |
Pouncing Shoreshark | 4U | Creature — Shark Beast | Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand. 4/3 |
Rory Williams | WU | Legendary Creature — Human Soldier | Partner with Amy Pond First strike, lifelink The Last Centurion — When you cast this spell from anywhere other than exile, exile it with three time counters on it. It gains suspend. Then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 3/3 |
Endurance | 1GG | Creature — Elemental Incarnation | Flash Reach When Endurance enters the battlefield, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. Evoke—Exile a green card from your hand. 3/4 |
Aether Hub | Land | When Aether Hub enters the battlefield, you get {E} (an energy counter). {T}: Add {C}. {T}, Pay {E}: Add one mana of any color. | |
Kaleidostone | 2 | Artifact | When Kaleidostone enters the battlefield, draw a card. {5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G}. |
Gravestorm | BBB | Enchantment | At the beginning of your upkeep, target opponent may exile a card from their graveyard. If that player doesn't, you may draw a card. |
Spoils of the Vault | B | Instant | Choose a card name. Reveal cards from the top of your library until you reveal a card with that name, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards. |
Hedron Alignment | 2U | Enchantment | Hexproof At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield. {1}{U}: Scry 1. |
Raze to the Ground | 2R | Sorcery | This spell can't be countered. Destroy target artifact. If its mana value was 1 or less, draw a card. |