M:tG card similarity search
1G · Creature — Faerie
Flying {3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Phyrexian Monitor | 3B | Creature — Phyrexian Skeleton | {B}: Regenerate Phyrexian Monitor. 2/2 |
| Unworthy Dead | 1B | Creature — Phyrexian Skeleton | {B}: Regenerate Unworthy Dead. 1/1 |
| Candlestick | U | Artifact — Clue Equipment | Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) {2}, Sacrifice Candlestick: Draw a card. Equip {2} |
| Malicious Affliction | BB | Instant | Morbid — When you cast this spell, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy. Destroy target nonblack creature. |
| Saheeli, the Sun's Brilliance | UR | Legendary Creature — Human Artificer | {U}{R}, {T}: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. 2/2 |
| Whirler Rogue | 2UU | Creature — Human Rogue Artificer | When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn. 2/2 |
| Deathsprout | 1BBG | Instant | Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. |
| Toxic Stench | 1B | Instant | Target nonblack creature gets -1/-1 until end of turn. Threshold — If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated. |
| Blow Your House Down | 2R | Sorcery | Up to three target creatures can't block this turn. Destroy any of them that are Walls. |
| Kindslaver | 5 | Legendary Artifact | {5}, {T}, Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn. |