M:tG card similarity search
8 · Creature — Eldrazi
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Ulamog's Crusher attacks each combat if able. 8/8
Name | Mana | Type | Text |
---|---|---|---|
Martyred Rusalka | W | Creature — Spirit | {W}, Sacrifice a creature: Target creature can't attack this turn. 1/1 |
Neurok Commando | 1UU | Creature — Human Rogue | Shroud (This creature can't be the target of spells or abilities.) Whenever Neurok Commando deals combat damage to a player, you may draw a card. 2/1 |
Myr Custodian | 3 | Artifact Creature — Myr | When Myr Custodian enters the battlefield, scry 2. Then each opponent may scry 1. (To scry X, that player looks at the top X cards of their library, then put any number of them on the bottom and the rest on top in any order.) 2/3 |
Elite Scaleguard | 4W | Creature — Human Soldier | When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls. 2/3 |
Markov Blademaster | 1RR | Creature — Vampire Warrior | Double strike Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it. 1/1 |
Tyranid Harridan | 4GU | Creature — Tyranid | Flying, ward {4} Shrieking Gargoyles — Whenever Tyranid Harridan or another Tyranid you control deals combat damage to a player, create a 1/1 blue Tyranid Gargoyle creature token with flying. 4/4 |
Thunderwave | 2RR | Sorcery | Roll a d20. 1—9 | Thunderwave deals 3 damage to each creature. 10—19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way. 20 | Thunderwave deals 6 damage to each creature your opponents control. |
Ingenious Infiltrator | 2UB | Creature — Vedalken Ninja | Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, draw a card. 2/3 |
Orcish Siegemaster | 2R | Creature — Orc Soldier | Trample Other Orcs and Goblins you control have trample. Whenever Orcish Siegemaster attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. 0/5 |
RMS Titanic | 3R | Legendary Artifact — Vehicle | Flying, trample When RMS Titanic deals combat damage to a player, sacrifice it and create that many Treasure tokens. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 7/1 |