M:tG card similarity search
2R · Creature — Wolf
Trample {3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn. 3/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Warden of the Chained | 1RG | Creature — Minotaur Warrior | Trample Warden of the Chained can't attack unless you control another creature with power 4 or greater. 4/4 |
| Chandra's Pyreling | 1R | Creature — Elemental Lizard | Whenever a source you control deals noncombat damage to an opponent, Chandra's Pyreling gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.) 1/3 |
| Groundling Pouncer | 1G/U | Creature — Faerie | {G/U}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate only once each turn and only if an opponent controls a creature with flying. 2/1 |
| Blessed Reversal | 1W | Instant | You gain 3 life for each creature attacking you. |
| Jeweled Spirit | 3WW | Creature — Spirit | Flying Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn. 3/3 |
| Nylea's Emissary | 3G | Enchantment Creature — Cat | Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Trample Enchanted creature gets +3/+3 and has trample. 3/3 |
| Dominating Vampire | 1RR | Creature — Vampire | When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn. 3/3 |
| Oakgnarl Warrior | 5GG | Creature — Treefolk Warrior | Vigilance, trample 5/7 |
| Mosswood Dreadknight | 1G | Creature — Human Knight | Trample When Mosswood Dreadknight dies, you may cast it from your graveyard as an Adventure until the end of your next turn. 3/2 |
| Angel of the Dawn | 4W | Creature — Angel | Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3 |