M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Creeping Tar Pit | Land | Creeping Tar Pit enters the battlefield tapped. {T}: Add {U} or {B}. {1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land. | |
| Rainbow Vale | Land | {T}: Add one mana of any color. An opponent gains control of Rainbow Vale at the beginning of the next end step. | |
| Westvale Abbey | Land | {T}: Add {C}. {5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token. {5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it. | |
| Khalni Gem | 4 | Artifact | When Khalni Gem enters the battlefield, return two lands you control to their owner's hand. {T}: Add two mana of any one color. |
| Warping Wail | 1C | Instant | ({C} represents colorless mana.) Choose one — • Exile target creature with power or toughness 1 or less. • Counter target sorcery spell. • Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." |
| Path of Ancestry | Land | Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) | |
| Karfell Harbinger | 1U | Creature — Zombie Wizard | {T}: Add {U}. Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell. 1/3 |
| Restless Prairie | Land | Restless Prairie enters the battlefield tapped. {T}: Add {G} or {W}. {2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land. Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn. | |
| Tundra Fumarole | 1RR | Snow Sorcery | Tundra Fumarole deals 4 damage to target creature or planeswalker. Add {C} for each {S} spent to cast this spell. Until end of turn, you don't lose this mana as steps and phases end. ({S} is mana from a snow source.) |
| Lotus Cobra | 1G | Creature — Snake | Landfall — Whenever a land enters the battlefield under your control, add one mana of any color. 2/1 |