M:tG card similarity search
1G · Creature — Werewolf Horror
Defender {T}: Add {G}. {5}{G}{G}: Transform Ulvenwald Captive. 1/2
Name | Mana | Type | Text |
---|---|---|---|
Growing Ranks | 2G/WG/W | Enchantment | At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.) |
Lotus Ring | 3 | Artifact — Equipment | Indestructible Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color." Equip {3} |
Extricator of Sin | 2W | Creature — Human Cleric | When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token. Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin. 0/3 |
Returned Phalanx | 1B | Creature — Zombie Soldier | Defender {1}{U}: Returned Phalanx can attack this turn as though it didn't have defender. 3/3 |
Bighorner Rancher | 4G | Creature — Human Ranger | Vigilance {T}: Add an amount of {G} equal to the greatest power among creatures you control. Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among other creatures you control. 2/5 |
The Core | Legendary Land | (Transforms from Matzalantli.) Fathomless descent — {T}: Add X mana of any one color, where X is the number of permanent cards in your graveyard. | |
Contested War Zone | Land | Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone. {T}: Add {C}. {1}, {T}: Attacking creatures get +1/+0 until end of turn. | |
Arid Archway | Land — Desert | Arid Archway enters the battlefield tapped. When Arid Archway enters the battlefield, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}{C}. | |
Orb of Dragonkind | 1R | Artifact | {1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons. {R}, {T}, Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
Mana Vault | 1 | Artifact | Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}. |