M:tG card similarity search
4GG · Creature — Hydra
Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle. */*
Name | Mana | Type | Text |
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Weathered Wayfarer | W | Creature — Human Nomad Cleric | {W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you. 1/1 |
Lhurgoyf | 2GG | Creature — Lhurgoyf | Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1. */1+* |
Verdant Succession | 4G | Enchantment | Whenever a green nontoken creature dies, that creature's controller may search their library for a card with the same name as that creature, put it onto the battlefield, then shuffle. |
A-Meria's Outrider | 4R | Creature — Elf Archer | Reach Domain — When Meria's Outrider enters the battlefield, it deals damage equal to the number of basic land types among lands you control to any target. 4/4 |
Tithe | W | Instant | Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle. |
Elfhame Sanctuary | 1G | Enchantment | At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. If you do, you skip your draw step this turn. |
Urborg Lhurgoyf | 1G | Creature — Lhurgoyf | Kicker {U} and/or {B} (You may pay an additional {U} and/or {B} as you cast this spell.) As Urborg Lhurgoyf enters the battlefield, mill three cards for each time it was kicked. Urborg Lhurgoyf's power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1. */1+* |
Parcelbeast | 2GU | Creature — Elemental Beast | Mutate {G}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) {1}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand. 2/4 |
On the Trail | 1G | Enchantment | Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped. |
Explorer's Scope | 1 | Artifact — Equipment | Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |