M:tG card similarity search
2GG · Creature — Beast
Trample, haste {5}{G}{G}: Transform Ulvenwald Oddity. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Tervigon | X1G | Creature — Tyranid | Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Trample Spawn Termagants — Whenever Tervigon deals combat damage to a player, create that many 1/1 green Tyranid creature tokens. 0/0 |
Shallow Grave | 1B | Instant | Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. |
Ambergris, Citadel Agent | 2R | Legendary Creature — Dwarf Cleric | Haste Specialize {3} Whenever Ambergris, Citadel Agent attacks, you may discard your hand and draw two cards. 3/2 |
Jund Hackblade | B/GR | Creature — Goblin Berserker | As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste. 2/1 |
Chaos Dragon | 1RR | Creature — Dragon | Flying, haste Chaos Dragon attacks each combat if able. At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, Chaos Dragon can't attack those players or planeswalkers they control this combat. 4/4 |
Goblin Tomb Raider | R | Creature — Goblin Pirate | As long as you control an artifact, Goblin Tomb Raider gets +1/+0 and has haste. 1/2 |
Glitterfang | R | Creature — Spirit | Haste At the beginning of the end step, return Glitterfang to its owner's hand. 1/1 |
Corpse Dance | 2B | Instant | Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. |
Fanatical Firebrand | R | Creature — Goblin Pirate | Haste {T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target. 1/1 |
Amped Up | 5R | Sorcery | This spell costs {1} less to cast for each electrical socket in a wall or floor you can see from your seat. Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste. |