M:tG card similarity search
G · Creature — Human Shaman
{1}{G}, {T}: Target creature you control fights another target creature. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Sejiri Shelter | 1W | Instant | Target creature you control gains protection from the color of your choice until end of turn. |
Proficient Pyrodancer | 2R | Creature — Human Performer | When Proficient Pyrodancer enters the battlefield, you may put an art sticker on a nonland permanent you own. {2}{R}: Another target creature with an art sticker on it gets +2/+0 and gains menace until end of turn. 2/3 |
Center Soul | 1W | Instant | Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Emerge Unscathed | W | Instant | Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Soul's Majesty | 4G | Sorcery | Draw cards equal to the power of target creature you control. |
Seeker of Skybreak | 1G | Creature — Elf | {T}: Untap target creature. 2/1 |
Selhoff Occultist | 2U | Creature — Human Rogue | Whenever Selhoff Occultist or another creature dies, target player mills a card. 2/3 |
Frostbridge Guard | 1W | Creature — Elemental Soldier | {2}{W}, {T}: Tap target creature. 2/2 |
Ephemerate | W | Instant | Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Guardian of Faith | 1WW | Creature — Spirit Knight | Flash Vigilance When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.) 3/2 |