Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Umara Entangler

1U · Creature — Merfolk Rogue Ally

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/1

Similar cards

Color identity:
NameManaTypeText
Jewel Thief 2GCreature — Cat Rogue Vigilance, trample When Jewel Thief enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 3/3
Gnarled Grovestrider Creature — Treefolk Vigilance Other creatures you control have vigilance. 3/6
Blazing Specter 2BRCreature — Specter Flying, haste Whenever Blazing Specter deals combat damage to a player, that player discards a card. 2/2
Teleport UUUInstant Cast this spell only during the declare attackers step. Target creature can't be blocked this turn.
Ethersworn Shieldmage 1WUArtifact Creature — Vedalken Wizard Flash When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn. 2/2
The Prydwen, Steel Flagship 4WWLegendary Artifact — Vehicle Flying Whenever another nontoken artifact enters the battlefield under your control, create a 2/2 white Human Knight creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn." Crew 2 6/6
Metathran Soldier 1UCreature — Metathran Soldier Metathran Soldier can't be blocked. 1/1
Yarok's Wavecrasher 3UCreature — Elemental When Yarok's Wavecrasher enters the battlefield, return another creature you control to its owner's hand. 4/4
Magus of the Balance 1WCreature — Human Wizard {4}{W}, {T}, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. 2/2
Savvy Trader 3GCreature — Human Citizen When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled. Spells you cast from anywhere other than your hand cost {1} less to cast. 3/3
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