Card Codex

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17 May 2024: Card library updated.

Umara Wizard

4U · Creature — Merfolk Wizard

Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn. 4/3

Similar cards

Color identity:
NameManaTypeText
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Glorifier of Dusk 3WWCreature — Vampire Soldier Pay 2 life: Glorifier of Dusk gains flying until end of turn. Pay 2 life: Glorifier of Dusk gains vigilance until end of turn. 4/4
Desperate Lunge 1WInstant Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.
Sheltering Light WInstant Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
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Blessing of Belzenlok BInstant Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn.
Sleep-Cursed Faerie UCreature — Faerie Wizard Flying, ward {2} Sleep-Cursed Faerie enters the battlefield tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.) {1}{U}: Untap Sleep-Cursed Faerie. 3/3
Molten Impact 1RSorcery Molten Impact deals 4 damage to target creature or planeswalker. If excess damage was dealt this way, note that excess damage, then you get a one-time boon with "When you cast an instant or sorcery spell, this boon deals damage equal to the noted number to target creature or planeswalker an opponent controls."
Part Water XXUSorcery X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.)
Kadena, Slinking Sorcerer 1BGULegendary Creature — Naga Wizard The first face-down creature spell you cast each turn costs {3} less to cast. Whenever a face-down creature enters the battlefield under your control, draw a card. 3/3
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