M:tG card similarity search
4 · Artifact
At the beginning of each player's upkeep, that player may pay 2 life. If they don't, they return a permanent they control to its owner's hand.
Name | Mana | Type | Text |
---|---|---|---|
Archers' Parapet | 1G | Creature — Wall | Defender {1}{B}, {T}: Each opponent loses 1 life. 0/5 |
Adanto Vanguard | 1W | Creature — Vampire Soldier | As long as Adanto Vanguard is attacking, it gets +2/+0. Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 1/1 |
Necrogoyf | 3BB | Creature — Lhurgoyf | Necrogoyf's power is equal to the number of creature cards in all graveyards. At the beginning of each player's upkeep, that player discards a card. Madness {1}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) */4 |
Syndicate Heavy | 2W/BW/B | Creature — Giant Rogue | Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) At the beginning of each end step, if you gained 4 or more life this turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 4/4 |
Clambassadors | 3U | Creature — Clamfolk | Whenever Clambassadors deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent. 4/4 |
Kiss of the Amesha | 4WU | Sorcery | Target player gains 7 life and draws two cards. |
Desecration Demon | 2BB | Creature — Demon | Flying At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it. 6/6 |
Unmask | 3B | Sorcery | You may exile a black card from your hand rather than pay this spell's mana cost. Target player reveals their hand. You choose a nonland card from it. That player discards that card. |
Heartmender | 2G/WG/W | Creature — Elemental | At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2 |
Return of the Nightstalkers | 5BB | Sorcery | Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control. |