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17 May 2024: Card library updated.

Umbra Mystic

2W · Creature — Human Wizard

Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.) 2/2

Similar cards

Color identity:
NameManaTypeText
Deputy of Detention 1WUCreature — Vedalken Wizard When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield. 1/3
Hama Pashar, Ruin Seeker 1WULegendary Creature — Human Wizard Room abilities of dungeons you own trigger an additional time. 2/3
Burst of Energy WInstant Untap target permanent.
Dramatic Reversal 1UInstant Untap all nonland permanents you control.
Lazotep Plating 1UInstant Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
Rime Tender 1GSnow Creature — Human Druid {T}: Untap another target snow permanent. 2/2
Gempalm Sorcerer 2UCreature — Human Wizard Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn. 2/2
Pitiless Carnage 3BSorcery Sacrifice any number of permanents you control, then draw that many cards. Plot {1}{B}{B} (You may pay {1}{B}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Ravnica at War 3WSorcery Exile all multicolored permanents.
Whims of the Fates 5RSorcery Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.)
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