M:tG card similarity search
2W · Creature — Human Wizard
Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Grixis Illusionist | U | Creature — Human Wizard | {T}: Target land you control becomes the basic land type of your choice until end of turn. 1/1 |
Upriser Renegade | 1R | Creature — Human Samurai | Upriser Renegade gets +2/+0 for each other modified creature you control. (Equipment, Auras you control, and counters are modifications.) 1/3 |
Worthy Knight | 1W | Creature — Human Knight | Whenever you cast a Knight spell, create a 1/1 white Human creature token. 2/2 |
Thunderscape Apprentice | R | Creature — Human Wizard | {B}, {T}: Target player loses 1 life. {G}, {T}: Target creature gets +1/+1 until end of turn. 1/1 |
Feed the Swarm | 1B | Sorcery | Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. |
Ashcoat Bear | 1G | Creature — Bear | Flash (You may cast this spell any time you could cast an instant.) 2/2 |
Sunscourge Champion | 2W | Creature — Human Wizard | When Sunscourge Champion enters the battlefield, you gain life equal to its power. Eternalize—{2}{W}{W}, Discard a card. ({2}{W}{W}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.) 2/3 |
Merfolk Trickster | UU | Creature — Merfolk Wizard | Flash When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn. 2/2 |
Temporal Cleansing | 3U | Sorcery | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) The owner of target nonland permanent puts it into their library second from the top or on the bottom. |
Cosmic Intervention | 3W | Instant | If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step. Foretell {1}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |