M:tG card similarity search
2W · Creature — Human Wizard
Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.) 2/2
Name | Mana | Type | Text |
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Katilda, Dawnhart Prime | GW | Legendary Creature — Human Warlock | Protection from Werewolves Human creatures you control have "{T}: Add one mana of any of this creature's colors." {4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control. 1/1 |
Escape Artist | 1U | Creature — Human Wizard | Escape Artist can't be blocked. {U}, Discard a card: Return Escape Artist to its owner's hand. 1/1 |
Protocol Knight | 3U | Creature — Human Knight | When Protocol Knight enters the battlefield, tap target creature an opponent controls. Put a stun counter on that creature if you control another Knight. (If a permanent with a stun counter would become untapped, remove one from it instead.) 3/4 |
Five-Finger Discount | 4UU | Sorcery | Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card. |
Kithkin Spellduster | 4W | Creature — Kithkin Wizard | Flying {1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/3 |
Outlaw Medic | 1W | Creature — Human Rogue | Lifelink When Outlaw Medic dies, draw a card. 1/3 |
Shipwreck Dowser | 3UU | Creature — Merfolk Wizard | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand. 3/3 |
Imperial Blademaster | 1RW | Creature — Human Samurai | Double strike Whenever a Samurai or Warrior you control attacks alone, draft a card from Imperial Blademaster's spellbook. 2/3 |
Pests of Honor | 2W | Creature — Mouse | Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Pests of Honor. 2/2 |
Fatespinner | 1UU | Creature — Human Wizard | At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn. 1/2 |