M:tG card similarity search
2W · Creature — Human Wizard
Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Ragnar | GWU | Legendary Creature — Human Cleric | {G}{W}{U}, {T}: Regenerate target creature. 2/2 |
Guardian Augmenter | 2G | Creature — Troll Wizard | Flash Commander creatures you control get +2/+2. Commanders you control have hexproof. 2/2 |
Firefist Adept | 4R | Creature — Human Wizard | When Firefist Adept enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control. 3/3 |
Talas Scout | 1U | Creature — Human Pirate Scout | Flying 1/2 |
Prismatic Lace | U | Instant | Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.) |
Azorius Justiciar | 2WW | Creature — Human Wizard | When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) 2/2 |
Admiral Beckett Brass | 1UBR | Legendary Creature — Human Pirate | Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn. 3/3 |
Ass Whuppin' | 1WB | Sorcery | Destroy target silver-bordered or acorn permanent in any game you can see from your seat. |
Leyline of Singularity | 2UU | Enchantment | If Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield. All nonland permanents are legendary. |
Narrow Escape | 2W | Instant | Return target permanent you control to its owner's hand. You gain 4 life. |