M:tG card similarity search
2W · Creature — Human Wizard
Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Utter End | 2WB | Instant | Exile target nonland permanent. |
Plated Pegasus | 2W | Creature — Pegasus | Flash (You may cast this spell any time you could cast an instant.) Flying If a spell would deal damage to a permanent or player, prevent 1 damage that spell would deal to that permanent or player. 1/2 |
Court of Ardenvale | 2WW | Enchantment | When Court of Ardenvale enters the battlefield, you become the monarch. At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead. |
Archon of Justice | 3WW | Creature — Archon | Flying When Archon of Justice dies, exile target permanent. 4/4 |
Archetype of Imagination | 4UU | Enchantment Creature — Human Wizard | Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying. 3/2 |
Sphinx's Disciple | 3UU | Creature — Human Wizard | Flying Inspired — Whenever Sphinx's Disciple becomes untapped, draw a card. 2/2 |
Goblin Wizard | 2RR | Creature — Goblin Wizard | {T}: You may put a Goblin permanent card from your hand onto the battlefield. {R}: Target Goblin gains protection from white until end of turn. 1/1 |
Sparkmage Apprentice | 1R | Creature — Human Wizard | When Sparkmage Apprentice enters the battlefield, it deals 1 damage to any target. 1/1 |
Words of Wind | 2U | Enchantment | {1}: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead. |
Basal Sliver | 2B | Creature — Sliver | All Slivers have "Sacrifice this permanent: Add {B}{B}." 2/2 |