Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Unassuming Gelatinous Serpent

· Stickers

{TK}{TK} — When this permanent dies, return target noncreature, nonland card from your graveyard to your hand. {TK}{TK}{TK}{TK} — Whenever this creature deals combat damage to a player, that player mills twice that many cards. {TK}{TK} — 2/3 {TK}{TK}{TK} — 7/2

Similar cards

Color identity:
NameManaTypeText
Quick Fixer 2BCreature — Azra Employee Menace Whenever Quick Fixer deals combat damage to a player, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) 2/3
Bioluminary 2UCreature — Merfolk Performer Whenever Bioluminary deals combat damage to a player, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own. 1/3
Undercity Reaches Plane — Ravnica Whenever a creature deals combat damage to a player, its controller may draw a card. Whenever chaos ensues, you have no maximum hand size for the rest of the game.
Hunter's Insight 2GInstant Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Bladegriff Prototype 5Artifact Creature — Griffin Flying Whenever Bladegriff Prototype deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls. 3/2
Ezio, Blade of Vengeance 3UBLegendary Creature — Human Assassin Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever an Assassin you control deals combat damage to a player, draw a card. 5/5
A-Goggles of Night 1UArtifact — Equipment Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Goggles of Night 1UArtifact — Equipment Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Larceny 3BBEnchantment Whenever a creature you control deals combat damage to a player, that player discards a card.
Coastal Piracy 2UUEnchantment Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Page 5