M:tG card similarity search
1U · Instant
Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Name | Mana | Type | Text |
---|---|---|---|
Archaeomancer | 2UU | Creature — Human Wizard | When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. 1/2 |
Izzet Chronarch | 3UR | Creature — Human Wizard | When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand. 2/2 |
Lost Hours | 1B | Sorcery | Target player reveals their hand. You choose a nonland card from it. That player puts that card into their library third from the top. |
Argivian Welcome | WU | Instant | Destroy up to one target creature with power 4 or greater. Choose a nonland card in your hand. It perpetually gains flash. |
Brink of Disaster | 2BB | Enchantment — Aura | Enchant creature or land When enchanted permanent becomes tapped, destroy it. |
Krond the Dawn-Clad | GGGWWW | Legendary Creature — Archon | Flying, vigilance Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent. 6/6 |
Angel of Fury | 4WW | Creature — Angel | Flying When Angel of Fury dies, you may shuffle it into its owner's library. 3/5 |
Mana Bloom | XG | Enchantment | Mana Bloom enters the battlefield with X charge counters on it. Remove a charge counter from Mana Bloom: Add one mana of any color. Activate only once each turn. At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand. |
Harvest Wurm | 1G | Creature — Wurm | When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand. 3/2 |
Linvala, Shield of Sea Gate | 1WU | Legendary Creature — Angel Wizard | Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn. 3/3 |